Echoes of the Sanctuary: Windbound
A wind-swept journey across storm-lashed regions with six playable runners, each with their own kit, training hall, and story moments. Read the weather, run the storms, earn the escape.
Games with weather in them, and tools that keep your data at home. Designed, built, and shipped from the rainy North East of England.
Narrative and arcade projects built by one pair of hands, tested by hundreds of automated runs before a human ever plays them.
A wind-swept journey across storm-lashed regions with six playable runners, each with their own kit, training hall, and story moments. Read the weather, run the storms, earn the escape.
A dark comedy in five chapters and fifty stages. One jester, one failing court, and an audience that has stopped laughing.
Rail-based physics carving through crystalline runs. Precise, breakable, and quietly meditative.
A 60-node journey campaign through a buried archive. Free to play, with optional supporter packs.
A browser space shooter with an arcade heart. Load fast, play fast, one more run.
Utilities for people who would rather their documents, recordings, and files never leave the room. Where these tools use AI, the models run on your hardware, not somebody's cloud.
A PDF studio for reading, arranging, and producing documents that look after themselves. Desktop-native, offline, yours.
Meeting transcription and summaries that never leave your machine. Local speech-to-text, speaker separation, and on-device summaries.
An archive extractor that opens the formats other tools give up on, with offline licensing and no telemetry.
An Android alarm that starts your day on purpose: routines, gentle escalation, and no ads at 6am.
A focused personal utility for shaping daily habits, built small and kept fast.
AI features run on local models and self-hosted hardware. No accounts where none are needed, no telemetry, no quiet uploads.
Games and tools ship behind hundreds of automated checks. If a build cannot prove itself headless, it does not reach a person.
Design, engineering, and release handled in-house, from engine code to store listing. Small enough to care about every screen.